![]() ![]() These notes are 192nds at different intervals (10-10-9-10-9) which can be added in ArrowVortex. In ArrowVortex this note appears grey and a steady 20th pattern goes like this: red-grey-grey-grey-grey. (8th note triplet) Used with 12ths to form gallops or trills depending on the rhythm of the song, and appear on harder charts and a few medium charts. In most noteskins (except in DDR's NOTE or RAINBOW noteskins), this note is usually colored pink or purple. Unless the song has really complex rhythms, these are usually used in slowdown sections, played as if they were 16ths at normal BPM. In most noteskins (except in DDR's NOTE or RAINBOW noteskins), this note is usually colored orange. ![]() (16th note triplet) They are very rare to find in most normal paddable charts. The only real uses for them is for really close sounds or 24ths at half BPM. In most noteskins (except in DDR's NOTE or RAINBOW noteskins), this note is usually colored cyan, pink, or purple. ![]() These notes fall on 1/16 of a beat and are used for swing rhythms, or really slow slowdowns. In most noteskins (except in DDR's NOTE or RAINBOW noteskins), this note is usually colored green. (32nd note triplet) To insert them in a simfile, use the 192nd snap and place a note every 2 rows. 96th and higher notes are not really used in any file at all, but most keyboard files use them to represent pitch changes, voice stepping, or just plain visual purposes. If you're stepping a file and you need to use a lot of them to keep the chart in sync, definitely check your BPM. In most noteskins (except in DDR's NOTE or RAINBOW noteskins), this note is usually colored green, gray, or white. In Stepmania AMX, this note is colored pastel blue. There are very few songs out there with 128th swing or 128th rhythms, but that can be accomplished in other SM versions by changing the BPM at these parts to make the notes play like 128ths. ![]()
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